Hunter

The Hunter is one of four classes in Card Quest.

The Hunter is a class based mostly on ranged attacks, and as such is not very durable (only the Wizard has less Health), but he makes up for it by being able to frequently avoid melee attacks entirely by being out of range, as well as not caring about the Damage on Contact mechanic at all due to all of his attacks being ranged. However, he has several unique mechanics that require strategy and planning.

His Arrows mechanic means that most attacks (and some defenses) take ammunition, and if you run out, you won't be able to use any more. So he has to use cards like Recover Arrows or Strategic Retreat to recover ammunition to keep attacking.

Also, for many Hunter weapons (typically normal drawn bows, as opposed to crossbows) a Chain can actually be negative. For example, the Simple Bow's default Shot card loses 4 Damage in a chain. It also gets slightly cheaper and draws a card, but frequently cards can have negative effects only, so you may have to strategically break your chains to get the most out of your cards.

Resources
"When you gain your fourth Card Quest Hunter Fey Magic.png, you make all visible enemies Card Quest Status Unaware.png and you gain Card Quest Hunter Fey Magic.png Faery Realm, reducing Energy icon Card Quest.png costs of Faeric cards by 2 and causes your attacks to deal +2 Card Quest Melee Damage.png.""While you have Card Quest Hunter Fey Magic.png Faery Realm, if you lose Card Quest Hunter Fey Magic.png until you have three or less, you lose all Card Quest Hunter Fey Magic.png, you lose Card Quest Hunter Fey Magic.png Faery Realm and all enemies lose Card Quest Status Unaware.png." "When you gain your sixth Card Quest Hunter Toxicity.png, you lose 1 Health Icon Card Quest.png and you gain Card Quest Hunter Toxicity.png Intoxicated, increasing Energy icon Card Quest.png costs of all cards by 1. While you have Card Quest Hunter Toxicity.png Intoxicated, gaining Card Quest Hunter Toxicity.png will cause you to lose that much Health Icon Card Quest.png. Also, starting a battle Card Quest Hunter Toxicity.png Intoxicated causes you to lose 1 Health Icon Card Quest.png, plus 1 more Health Icon Card Quest.png for each Card Quest Hunter Toxicity.png you have beyond the sixth.""When you lose your sixth Card Quest Hunter Toxicity.png, you lose Card Quest Hunter Toxicity.png Intoxicated."
 * Health (Health Icon Card Quest.png) -   Certain cards, status effects, and enemy attacks can cause you to lose Health Icon Card Quest.png, and when it reaches 0, you lose.
 * Energy (Energy icon Card Quest.png) -  Used to mulligan, draw cards and play cards.
 * Arrows (Card Quest Hunter Arrows.png) -   Used to play "Shot" cards. Certain cards can cause you to regain Card Quest Hunter Arrows.png.
 * Fey Magic (Card Quest Hunter Fey Magic.png) -   Generated by, and used to play Faeric cards. Gaining Card Quest Hunter Fey Magic.png can cause you to enter the Faery Realm. Not displayed unless you have an effect that generates or costs Card Quest Hunter Fey Magic.png.
 * Toxicity (Card Quest Hunter Toxicity.png) -     Generated by using "Decoctions" and "Concoctions". Gaining Card Quest Hunter Toxicity.png can cause you to become Card Quest Hunter Toxicity.png Intoxicated. Not displayed unless you have an effect that generates Card Quest Hunter Toxicity.png.

Subclasses

 * Arbalist - Gains +2 Energy and +1 max Arrows. Unlocked by completing the Mountains with the following loadout:
 * Sharpshooting School
 * Dwarven Crossbow, Hand Crossbows, Arcane Crossbow
 * Any secondary
 * Archer Mail
 * Any trinket
 * Any bag item
 * Changeling - Starts each battle with two protective stranglevines and 1 Fey Magic. Unlocked by completing the Forest with the following loadout:
 * Fey School
 * Fairy Bow
 * Fairy Quiver
 * Forest Coat
 * Any Trinket
 * Fairy Companion
 * Amazon - Arrow Volley costs -1 Energy and draws an extra card. Additionally, your first 3 attacks cost -1 Energy. Unlocked by completing any dungeon with the following loadout:
 * Ranger School
 * Short Bow
 * Any secondary
 * Mountaineer's Coat, Brigand Coat
 * Any trinket
 * Any bag item